Videogame Villains Characteristics

Is someone who has trash-talked so much the Smash community compiled a list of things he’s said online, and made it into a file called Evidence.zip, which has now become a meme. – “All I gotta say is Evidence.zip! Evidence! Dot…” – “This is looking more like a Bodybag.zip right now. Zip ’em up!” Jokes aside, his comments were inflammatory and hurtful, and ultimately got him banned for a year from tournaments in his home country of Sweden. After an apology letter and some reflection he was unbanned, and became one of the top players in Melee by defeating the “Five Gods” of the game, and earning a sponsorship with team SoloMid. And this brings up the other fundamental characteristic of a villain: Winning. If you keep trash-talking but don’t ever win, you become what’s known as a clown. The greatest villains are powerful people who pose a serious threat to the protagonist, not clowns who troll for attention.

Unless you’re the Joker, but you know what I mean. The more you can win, the more trash you can talk. Apologies to NorCal for bringing this up, but Tommy Gunz is an interesting case, because he’s neither a clown, nor a supervillain. He starts trash-talking NorCal unprovoked, gets Crackfiend to fly over to Texas for a grudge match, wins 7-3, the exact score that he predicted, and gloats about it on Twitter. Can’t get much more villainous than that, right? But one thing prevented him from reaching S-Tier villain status. He hedged his bets constantly by saying he could easily body anyone in NorCal, except a handful of people. I understand he was being realistic, but there’s a reason the Emperor doesn’t say things like: Palpatine – “Your friends will die. “Except for Hoodaman, Ricki, and CrazyCubanGuy!” Having the potential to defeat anyone is what makes a villain so memorable. As a matter of fact, the ability to beat anyone and consistently win is so powerful, it can actually make you a villain without any trash-talk. Ever watch the Roadrunner cartoons, and wish that Wile E. Coyote would catch the roadrunner just once?

It’s the same feeling people had when Justin Wong ruled Marvel 2, ChrisG and FChamp in Marvel 3, and Infiltration in Street Fighter IV during his peak. – “And he’s got it! 2-0 for Infiltration has sucked all the life out of this room.” But obviously, trash-talk and winning aren’t the only ways to get the public rooting against you. You can also do this by beating women. Which is why I want to make a distinction: There are villains that enhance the competitive nature of the game, and villains that make people turn off completely. It’s not always clear in every case, but some actions obviously do nothing to help the game. For example, trash-talk works if you’re picking on someone close to your skill level, but doing it to people who clearly don’t know how to play the game is just going to make them quit, which is the worst thing that can happen to a fighting game, or any competitive game.